BrenDevLog
Follow along as Brennan attempts to bootstrap a 1-man software company/indie game studio.
What is this blog about?

What I'm workin' on

wifight is a free online multi-player multi-game turn-based game service. Is that enough hyphens? It's fun. I'm basu. Say hi in the chat room!
WINDOWS/PALMOS

Debris Visual Art: A long-running art project. It generates surrealistic paintinglike displays from random imagery accumulated from the Internet. The image continually shifts, but just barely too slowly to see. Someday you'll have a dedicated LCD picture frame in your house running this. I have been working on this off and on since about 2001.
WINDOWS

bmem: A simple (very simple) HUD for your PC, showing memory/CPU/disk use. In win32 the disk cache memory and free memory are kind of the same thing but they are reported separately, which is a huge pain. So I was inspired to write bmem. I also tried to make it as tiny and efficient as possible.
WINDOWS

RSXE: This is my RSS/Atom/whatever newsreader. It's kind of approaching alpha 1.0. I use it every day and code up a feature or two when I find something I miss. The goal here is simplicity, efficiency, and speed.
WINDOWS

Hlscript: When a programmer starts a blog, he can either use a pre-existing software package, or write one himself. Guess which option I picked. Hint: this blog runs on it! The design goals here are once again simplicity and speed. And easy hackability/customization. And not requiring a SQL engine. And not requiring too recent a version of PHP. Or browser.
PHP

Listo: A PHP-based personal streaming mp3 server. I wrote this to use with my Treo 650. It has a Web page interface to queue up songs while you stream them via PocketTunes or similar. It uses LAME to transcode songs to a usable bitrate. I use 32-40kbit mono variable bit rate over GPRS/EDGE.
PHP

 




 

17 oct 2008

friday
 
dungeon: what it looks like lately
screenshot of dungeon, a work in progress rpg
Here's what dungeon looks like lately. It's still basically a sketch, but the orange room outlines are being generated by Lua. And the treasure chest and green blob graphics are being loaded from their own modules compiled from their own SVG files. They're just being displayed– they don't represent actual objects in the room yet. The dude is still part of the sketch.

I've been doing a lot of reading up on roguelike and dungeony type games. This is gonna be fun.

 linkme
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