BrenDevLog
Follow along as Brennan attempts to bootstrap a 1-man software company/indie game studio.
What is this blog about?

What I'm workin' on

wifight is a free online multi-player multi-game turn-based game service. Is that enough hyphens? It's fun. I'm basu. Say hi in the chat room!
WINDOWS/PALMOS

Debris Visual Art: A long-running art project. It generates surrealistic paintinglike displays from random imagery accumulated from the Internet. The image continually shifts, but just barely too slowly to see. Someday you'll have a dedicated LCD picture frame in your house running this. I have been working on this off and on since about 2001.
WINDOWS

bmem: A simple (very simple) HUD for your PC, showing memory/CPU/disk use. In win32 the disk cache memory and free memory are kind of the same thing but they are reported separately, which is a huge pain. So I was inspired to write bmem. I also tried to make it as tiny and efficient as possible.
WINDOWS

RSXE: This is my RSS/Atom/whatever newsreader. It's kind of approaching alpha 1.0. I use it every day and code up a feature or two when I find something I miss. The goal here is simplicity, efficiency, and speed.
WINDOWS

Hlscript: When a programmer starts a blog, he can either use a pre-existing software package, or write one himself. Guess which option I picked. Hint: this blog runs on it! The design goals here are once again simplicity and speed. And easy hackability/customization. And not requiring a SQL engine. And not requiring too recent a version of PHP. Or browser.
PHP

Listo: A PHP-based personal streaming mp3 server. I wrote this to use with my Treo 650. It has a Web page interface to queue up songs while you stream them via PocketTunes or similar. It uses LAME to transcode songs to a usable bitrate. I use 32-40kbit mono variable bit rate over GPRS/EDGE.
PHP

 




 

20-aug-2009

thursday
 
and in the fullness of time, wifight client 1.06
I just posted wifight client version 1.06. Lots of bug fixes, and some changes under the hood.
  • all: optimized purge old games operation, should be much faster now
  • all: improved selection code, clicking on a secondarily selected entity will toggle the selection, handles overlapping selection rects better
  • win32: hitting enter on login screen screename field jumps cursor to password field (like palm)
  • win32: hitting enter on login screen password field begins login process (like palm)
  • all: client now stores turn metadata, which will allow neat features like time limits and such in the future
  • palm: fixed a bug when new game creation returns an error
  • all: debugged initial fps display reading (try hitting the . key sometime)

    Hot off the compiler!

    And now, some work-in-progress, not-very-staged screenshots of two original games I'm developing for wifight. These games are kind of still in the prototype stage.


    This shot was taken in the windows client's double-size mode. Vectory graphics rule! Dungeon's object-oriented environment is coming along. Lua is really nice for this. Dig my programmer art! I drew that demon dude in Inkscape.


    Also double-sized. You can see the dudes are toting ridiculously oversized M16s, and that they have empty health. In fact they seem to be each losing one health point. Still programmer art, except the M16s, which are based on a decent clip art collection of guns I found on the web (Somewhere on clker.com I believe.)

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    Comments(1)

    Posted by Dan Mon 24 Aug 2009 at 17:37 from 208.87.217.x
    Dude you have made so much progress since the early versions of these games.  I can't wait to see where you take them!

    (Preferably to Dungeontowne)

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