features
- OpenGL based
- 3d models with skeletal animation
- raytraced shadows for lights
screenshots
Some old pix here of the 3Dfx version.
download
You can get the old Internet demo here. It's really basic compared to
what's cool these days. Keep in mind this was written for a Pentium 133/3Dfx v1
system.
useful links
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| | | dev diary
| 2008-05-13 | ripped off by sega
Looks like Sega/Platinum Games is stealin the name 'Madworld' from me... Fuckers. I know this site came up when you Googled it.
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linkme |
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| 29-aug-2004 | ideas
Heh, I'm so doing the exact opposite of all this stuff.
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linkme |
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| 29-jul-2004 | back to work
Yep, I'm back on it. New stuff:
Standalone server works.
Real TCP/IP now. No more loopback. Multiple players can now log in
and out while the world persists.
Reading up on Lua. It is sweet.
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linkme |
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| 19-apr-2004 | where I'm at
Still thinking... designing... making notes. Finding open-source packages to use, too:
I stumbled 'pon the
makehuman project recently, which I can use as a starting point for
my people meshes. I was thinking maybe I could even generate them
procedurally in game, so instead of storing the mesh, I just store the
params to pass to makehuman.
Also, I'm currently leaning towards using OGRE for the 3d engine. It looks pretty nice.
It supports both OpenGL and D3D rendering and whatnot. Portable etc.
For sound, OpenAL.
And for scripting, Lua looks pretty
interesting/promising.
And there's even a guy making an opensource framework with all three of these!
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linkme |
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| 09-mar-2004 | physics
So I'm looking around the web for information on physics and physics simulation.
I found an interesting open-source library, ODE,
and interestingly, a group who is (also) trying to use GAs to create movement.
Hmm, also, I found some nice demos on Volume Lightmapping and Realtime Soft Shadows.
I can't believe how far behind I am in game graphics techniques right now. It's
pretty cool, though... it's all new to me, the hardware kicks ass, and even
complex techniques have multiple demos with source code. It's an awesome
time to be making a game. :) It's kind of like when you go on vacation for
a long time... When you get back, your ReplayTV is jammed with cool stuff!
Plus it's magically like 2^3.333x more powerful (Moore's law)... whee :)
coords
So I just figured, screw it, all my maps are just flipped on the Y-axis. :)
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linkme |
previous articles...
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