09-mar-2004 tuesday
| physics
So I'm looking around the web for information on physics and physics simulation.
I found an interesting open-source library, ODE,
and interestingly, a group who is (also) trying to use GAs to create movement.
Hmm, also, I found some nice demos on Volume Lightmapping and Realtime Soft Shadows.
I can't believe how far behind I am in game graphics techniques right now. It's
pretty cool, though... it's all new to me, the hardware kicks ass, and even
complex techniques have multiple demos with source code. It's an awesome
time to be making a game. :) It's kind of like when you go on vacation for
a long time... When you get back, your ReplayTV is jammed with cool stuff!
Plus it's magically like 2^3.333x more powerful (Moore's law)... whee :)
coords
So I just figured, screw it, all my maps are just flipped on the Y-axis. :)
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