MADWORLD

is:
  • a game engine demo I wrote back in 97-98
  • an online persistent world game engine I'm (re)writing right now :)
  • on hiatus for a while

features

  • OpenGL based
  • 3d models with skeletal animation
  • raytraced shadows for lights

screenshots

Some old pix here of the 3Dfx version.

download

You can get the old Internet demo here. It's really basic compared to what's cool these days. Keep in mind this was written for a Pentium 133/3Dfx v1 system.

useful links

09-mar-2004

tuesday
 
physics
So I'm looking around the web for information on physics and physics simulation. I found an interesting open-source library, ODE, and interestingly, a group who is (also) trying to use GAs to create movement.

Hmm, also, I found some nice demos on Volume Lightmapping and Realtime Soft Shadows.

I can't believe how far behind I am in game graphics techniques right now. It's pretty cool, though... it's all new to me, the hardware kicks ass, and even complex techniques have multiple demos with source code. It's an awesome time to be making a game. :) It's kind of like when you go on vacation for a long time... When you get back, your ReplayTV is jammed with cool stuff! Plus it's magically like 2^3.333x more powerful (Moore's law)... whee :)

coords
So I just figured, screw it, all my maps are just flipped on the Y-axis. :)

 linkme
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Everything all copyright n shit Brennan Underwood