features
- OpenGL based
- 3d models with skeletal animation
- raytraced shadows for lights
screenshots
Some old pix here of the 3Dfx version.
download
You can get the old Internet demo here. It's really basic compared to
what's cool these days. Keep in mind this was written for a Pentium 133/3Dfx v1
system.
useful links
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| | | 19-apr-2004 monday
| where I'm at
Still thinking... designing... making notes. Finding open-source packages to use, too:
I stumbled 'pon the
makehuman project recently, which I can use as a starting point for
my people meshes. I was thinking maybe I could even generate them
procedurally in game, so instead of storing the mesh, I just store the
params to pass to makehuman.
Also, I'm currently leaning towards using OGRE for the 3d engine. It looks pretty nice.
It supports both OpenGL and D3D rendering and whatnot. Portable etc.
For sound, OpenAL.
And for scripting, Lua looks pretty
interesting/promising.
And there's even a guy making an opensource framework with all three of these!
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linkme |
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