MADWORLD

is:
  • a game engine demo I wrote back in 97-98
  • an online persistent world game engine I'm (re)writing right now :)
  • on hiatus for a while

features

  • OpenGL based
  • 3d models with skeletal animation
  • raytraced shadows for lights

screenshots

Some old pix here of the 3Dfx version.

download

You can get the old Internet demo here. It's really basic compared to what's cool these days. Keep in mind this was written for a Pentium 133/3Dfx v1 system.

useful links

19-apr-2004

monday
 
where I'm at
Still thinking... designing... making notes. Finding open-source packages to use, too:

  • I stumbled 'pon the makehuman project recently, which I can use as a starting point for my people meshes. I was thinking maybe I could even generate them procedurally in game, so instead of storing the mesh, I just store the params to pass to makehuman.

  • Also, I'm currently leaning towards using OGRE for the 3d engine. It looks pretty nice. It supports both OpenGL and D3D rendering and whatnot. Portable etc.

  • For sound, OpenAL.

  • And for scripting, Lua looks pretty interesting/promising.

  • And there's even a guy making an opensource framework with all three of these!
  •  linkme
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